- About Project

A GPU version of the marching cubes algorithm to implement real-time meshing of dynamic scalar fields. Using this technique we can generate high-quality meshes incredibly quickly out of generic 3D data clouds. Implementing this on a series of trigonometric waves, we can generate an ocean of Legos!

This project explores the use of Compute shaders in the field of General Purpose GPU Computing by implementing a traditionally CPU based algorithm on the GPU to achieve real-time operational speed.

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